Now that they’ve had some time to tinker with Guitar Hero World Tour Rock Band 2 Lead Designer Criticizes Guitar Hero World Tours Music Studio, what does Rock Band developer and Guitar Hero Rock Band 2 Lead Designer Criticizes Guitar Hero World Tours Music Studio series creator Harmonix think of the competition’s innovative music creation suite? According to an interview on VideoGamer.com, it hasn’t made a very strong impression on
Rock Band 2
 Rock Band 2 Lead Designer Criticizes Guitar Hero World Tours Music Studiolead designer Dan Teasdale — going so far as to imply that the tools are “half-arsed”.

Teasdale echoed the statements made by Harmonix’ public relations guru John Drake following this year’s E3, telling VideoGamer.com, “We’ve dabbled around with stuff like that before, with Frequency and Amplitude, and we learned a lot of lessons from it,” continuing, “The main one is that you can’t do it half-arsed. If you want to do a way to let players create and distribute music, you have to go all-in — not just do it as a bullet on the back of a box.”

The designer went on to deliver some thinly-veiled criticisms of Neversoft’s song creation system in Guitar Hero World Tour. “We actually want to find a way to for people to create music and express themselves, but when we do we want to make sure that people can sing, or the songs can be longer than three minutes, or that you can have more than 1200 notes, or that you’re not tied to some dodgy sample somewhere,” said Teasdale, adding, “We want to make sure it’s an authentic experience and it fits on the platform.”


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